![]() You find link towers that first off reveal the map but then also act as fast travel points. The whole place is uncovered as you play, campsites serve as your one-stop-shop for sleeping, crafting, leveling up, and sorting inventory. Having the world how it means it’s a richly diverse world. You have an overall goal which is to survive and escape but along the way, you will pick up optional side quests with rewards. Yes, it’s a 3rd person open-world survival game but when you mix in Dark Souls combat and Dark Souls death system (die but leave your loot which can be retrieved) you have a game that is a lot more immersive to play. Dysmantle takes a lot of inspiration and ideas from the Dark Souls series and to a very good level. ![]() The enemies hit hard, your weapon is shit and you think it’s just the devs way of keeping the game going or extending its life but it’s like that as it encourages strategy, it encourages patience and countering, all words used to describe Dark Souls combat and for good reason. It’s really not for after you realize what the game is going for, so much of it makes sense. I honestly thought it was just another 3rd person open-world survival game with crafting, zombies, and the like. The satisfying noise it makes as you bank your resources.Ī lot has changed since we covered the Steam Early Access version last year. ![]()
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